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Mobile Game | UX/UI

A personal project I've been taking the time to explore. My goal is to create a game experience that enables players to use fitness to gain points to redeem for more challenging and exciting paths. 

product inspiration

product inspiration

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User flows

User flows

ingame-play.png
unlock rewards.png
select path.png
shop.png
Wireframes

Wireframes

Created wireframes and used color to determine the difference in elements that describe design, content, and interaction or function.

Wireframe-Map.png
logo ideation

logo ideation

Global UI Library

Global UI Library

User Testing

User Testing

Heuristics Analysis

Heuristics Analysis

heuristics_05_02.png
Visual Design + Illustration

Visual Design + Illustration

A player is welcomed at the home screen, has the option to select a path, unlock rewards, shop for more coins, or just press run to start from standard settings.

settings

settings

Player can link their device to earn steps here in the settings. Other options for music and notifications are available to set.

select path

select path

When a player wants to select a path that is worth more coins than they have, there will be an alert and CTA to shop.

New Run Path

New Run Path

A new screen appears once a player selects a new path.

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